Difference between revisions of "Grenadier"

m (Stratonian moved page List of Grenadier skills to Grenadier without leaving a redirect: Move to main mastery page)
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{{#vardefine:hero|Bomber}}
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{{#set:Has hero=Bomber}}{{quotation|Grenadiers are ranged heroes who use a plasma gun, bombs, and grenades to deal massive explosive damage. Thanks to the R ability, they can instantly reset the cooldown on all their abilities. They can also assist allies, dragging them back to help avoid attacks or knocking enemies back.|website}}
Here you can quickly find all [[Bomber#Grenadier|Grenadier]] skills with their relevant stats.
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The [[Grenadier]] is a [[Bomber]] [[Mastery]] that wields plasma guns.
 
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==Abilities==
{{#ask: [[Category:Grenadier skills]]
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The Grenadier's '''abilities''' can be seen below:
| ?Has icon
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{{skill row|Category:Blast Medic skills}}
| ?Has skill name
 
| ?Has cast time
 
| ?Has range
 
| ?Has cost
 
| ?Has cost type
 
| ?Has cooldown
 
| ?Is for hero
 
| ?Has mastery
 
| ?Has skill order
 
| sort=Has skill order
 
| order=asc
 
| format=template
 
| template=SkillListTableBody
 
| introtemplate=SkillListTableHeader
 
| outrotemplate=SkillListTableFooter
 
}}
 
 
 
 
==See also==
 
==See also==
 
* [[List of Bomber skills]]
 
* [[List of Bomber skills]]
 
* [[List of skills]]
 
* [[List of skills]]
 
 
{{Heroes footer nav|Bomber}}
 
{{Heroes footer nav|Bomber}}

Revision as of 18:42, 27 March 2023

Grenadiers are ranged heroes who use a plasma gun, bombs, and grenades to deal massive explosive damage. Thanks to the R ability, they can instantly reset the cooldown on all their abilities. They can also assist allies, dragging them back to help avoid attacks or knocking enemies back.

The Grenadier is a Bomber Mastery that wields plasma guns.

Abilities

The Grenadier's abilities can be seen below:

Ricochet Bomb.png
Ricochet Bomb
The Blast Medic throws a bomb, dealing [20/40/60/80/100/120 + 60% Spell Power Icon.png ] magic damage to enemies and heals allies by [60/70/80/90/100/110 + 60% Spell Power Icon.png ]. The bomb ricochets off each target twice. Each ricochet decreases damage and healing by 10%.
Blinding Bomb.png
Blinding Bomb
The Blast Medic throws a bomb to the target area. Enemies take [30 + 60% Weapon Damage Icon.png + 60% Spell Power Icon.png ] physical damage and are blinded for 2 seconds. The Blast Medic and allies within the blast radius gain a [30 + 100% Spell Power Icon.png ] shield for 20 seconds.
Double Trouble.png
Double Trouble
The Blast Medic sends a duplicate in the target direction. Upon reactivation on the duplicate, the Blast Medic swaps places with the duplicate, dealing [20 + 100% Spell Power Icon.png Spell Power] magic damage and healing [30 + 100% Spell Power Icon.png Spell Power] for all enemies and allies passed through respectively.
Fusion.png
Fusion
The Blast Medic sends a drone to a target. The drone is active for 10 seconds.
Arrow.png If the Blast Medic targets themselves, they will be shielded. Incoming damage is decreased by [30% + 20% Spell Power Icon.png Spell Power] and 20% of incoming damage is reflected.
Arrow.png If the target is an ally: they are periodically healed by [90 + 120% Spell Power Icon.png Spell Power] and their movement speed increases by [10% + 5% Spell Power Icon.png Spell Power].
Arrow.png If the target is an enemy: they take an additional [10 + 30% Spell Power Icon.png Spell Power] magic damage.
Multi-Dimensional Atomizer.png
Multi-Dimensional Atomizer
The Blast Medic has 3 different effects, which replace each other every 5 seconds. Upon activation, the current effect is activated.

Passive Effects:

Arrow.png Outgoing healing increased by 30%.
Arrow.png The next three auto-attacks are delivered with 300% Attack Speed Icon.png Attack Speed.
Arrow.png +30% magic damage.

See also